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Naona 360
Project Description: Naona was a Chroma Mixed Media project that was originally created as a musical virtual reality experience for the Oculus Go funded by the Canada Council for the Arts. It's set in a fictional landscape populated by ancient ruins where the users movement through the world directly affects the music that they hear. We showed Naona as an art installation in Vancouver, Banff, and Calgary. After the Oculus Go was discontinued in 2020 we decided to create a 360 video version of the experience.
Responsible for: Level design, modeling, UVing, texturing, lighting, visual effects, and optimization for all visual elements.
Challenges: Creating an experience that ran at 60fps on the Oculus Go.
Software: Maya, Mudbox, Substance Painter, Unity
Responsible for: Level design, modeling, UVing, texturing, lighting, visual effects, and optimization for all visual elements.
Challenges: Creating an experience that ran at 60fps on the Oculus Go.
Software: Maya, Mudbox, Substance Painter, Unity