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A-Reality VR - Mixer and Gear Design
Project Description: A-Reality VR is an in-development hands-on companion app that augments the learning material found on the company's web platform. A-Reality has partnered with leading electronic music artists who want to teach music courses on the web and in VR. I was the artist on A-Reality's VR dev team who helped create a fully functioning 8-channel mixer, four effects units, and a real time frequency analyzer. Check it out on App Lab!
Responsible for: Designing visual appearance of mixer and gear, modeling, UVing, texturing, lighting, shaders (VU meters, and frequency analyzer bars), and graphics optimization.
Challenges: Creating the mixer/gear so that the dials, faders, and buttons were spaced far enough apart to be used comfortably in VR, but not so far apart that it made the overall mixer/gear too large, designing a sleek and professional look for the mixer/gear.
Software: Maya, Substance Painter, Unity (standard render pipeline), Figma
Responsible for: Designing visual appearance of mixer and gear, modeling, UVing, texturing, lighting, shaders (VU meters, and frequency analyzer bars), and graphics optimization.
Challenges: Creating the mixer/gear so that the dials, faders, and buttons were spaced far enough apart to be used comfortably in VR, but not so far apart that it made the overall mixer/gear too large, designing a sleek and professional look for the mixer/gear.
Software: Maya, Substance Painter, Unity (standard render pipeline), Figma